One station actually has 8 lanes split between 2 stations. Chainmonsters alpha key full#Most of my patches can really only form 4 full lines, so there's a 4-lane belt balancer right before the station. The idea in a nutshell is to compute the average number of things per chest and only enable the inserters that are feeding below-average chests. Yea.how do you do that? That'd be most useful! Balancing is always a PITA. Have you balanced the loading of the chests so that they always have the same amount of resources in them? (This takes a circuit network.) But that throughput is still so much faster. The plate throughput is also kinda crap because the smelting setup I have expects t3 modules, not t1. Even with 4 lanes of full input from miners, they just take so long to load up 8k at the mines. Every load station is 4 sets of 1-to-4 splitter triplet>belt>fast inserter>steel chest>stack inserter>wagon, and every unload station is the opposite order. Makes for a much more orderly and manageable setup.Ĭoal mining can be automated early on by placing burner drills such that the outputs form a loop. It really helps to have a large area cutting through the middle of everything where you can lay twenty or so belts in sets of four separated by gaps of two to get resources around. Train cars can handle 4 inserters on each side, so with stack + buffer chests it should cut down on load times quite a bit. Still undecided on which.įor train loading/unloading, you're using steel chests to buffer and the stack inserters? If not, do that. Once I get the big three copper mines up, I'm either going to do one of the refinery sites (probably the general use one for sulfuric acid and lubricant first) or go forth with a green circuit plant. The new template strips off the belts and leaves a second template for "attaching arms" based on which way you need the station facing, since the belt utilization is dependent on your orientation. Because of the way the game has fast inserters stack on belts going directly away, half of the station's belts end up only half-used. The stations I posted earlier are flawed. But the blueprint I have for smelting features the layout in such a way that each smelter is in range of eight beacons, and I can't think of a way direct insert works without reducing the beacon count. Yes, I know direct insert for iron plates to steel. Should be easier, since I don't need crazy loopback arrays like steel does. The real issue will be relocating the fuel production closer.Ĭopper's next, planning on eight lines in and out. Given the huge distance involved in the iron depot, and the fact that it's likely going to run twenty+ trains once it really gets going, I opted for robot delivery. Managed to get them stocked with nuke fuel. Brought the two steel arrays up to twenty smelters/39 beacons and they still go sllllloooooow. The fourteen smelter/thirty beacon array isn't enough for steel. Probably too many trains, but I am trying to tap every big iron deposit first before I go get the copper depot churning. I think I have five iron ore trains and three mines (one two-train). The station shutoff isn't quite working as intended. The 8K cargo trains aren't bad, but even these 20M+ mines are taking forever to fill up cars. Started retooling the iron smelting depot to a train station per line. There is no shame in playing with biters (enemies) turned off. Once you know what you're doing, you can go for achievements. Best to play a lot before referring to cheat sheets and guides, since Factorio is about the Journey, and not the end goal. There are no stupid questions in Factorio. This mnemonic will save you hours of heartache and angst.Īsk questions. The best way to learn signals isīefore Each Intersection CHAIN SIGNAL, after each intersection RAIL SIGNAL, or Chain in, Rail Out. Chainmonsters alpha key how to#Managing how to cart resources around becomes important. You never ever have 'enough' of anything. Resources are always going to pile up, and then suddenly -whoosh- they're gone. Research is king, it unlocks the rest of the game. Use the ALT key to reveal assemhler's outputs (autolabel?)īelts have two sides, inserters can take from both sides, but only put on one side. There is such a lot to know, it's hard to compact down 'a simple guide' when you need to encompass many disparate systems. I just bought this a couple days ago and oh my god what the fuck am I doing, is there a current good newbie resource?
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